//This File was created with the Minecraft-SMP Modelling Toolbox 2.3.0.0
// Copyright (C) 2022 Minecraft-SMP.de
// This file is for Flan's Flying Mod Version 4.0.x+

// Model: LW2010
// Model Creator: 
// Created on: 20.04.2022 - 14:56:41
// Last changed on: 20.04.2022 - 14:56:41

package com.flansmod.client.model.BFMCpack; //Path where the model is located

import com.flansmod.client.model.EnumAnimationType;
import com.flansmod.client.model.ModelGun;
import com.flansmod.client.tmt.ModelRendererTurbo;
import com.flansmod.common.vector.Vector3f;

public class ModelLW2010 extends ModelGun //Same as Filename
{
    int textureX = 512;
    int textureY = 512;

    public ModelLW2010() //Same as Filename
    {
        gunModel = new ModelRendererTurbo[199];
        gunModel[0] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Import
        gunModel[1] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Box 258
        gunModel[2] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Box 258
        gunModel[3] = new ModelRendererTurbo(this, 153, 1, textureX, textureY); // Box 258
        gunModel[4] = new ModelRendererTurbo(this, 177, 1, textureX, textureY); // Box 258
        gunModel[5] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Box 258
        gunModel[6] = new ModelRendererTurbo(this, 225, 1, textureX, textureY); // Box 258
        gunModel[7] = new ModelRendererTurbo(this, 241, 1, textureX, textureY); // Box 264
        gunModel[8] = new ModelRendererTurbo(this, 289, 1, textureX, textureY); // Box 264
        gunModel[9] = new ModelRendererTurbo(this, 305, 1, textureX, textureY); // Box 264
        gunModel[10] = new ModelRendererTurbo(this, 321, 1, textureX, textureY); // Box 264
        gunModel[11] = new ModelRendererTurbo(this, 1, 1, textureX, textureY); // Box 264
        gunModel[12] = new ModelRendererTurbo(this, 145, 1, textureX, textureY); // Box 264
        gunModel[13] = new ModelRendererTurbo(this, 169, 1, textureX, textureY); // Box 264
        gunModel[14] = new ModelRendererTurbo(this, 105, 1, textureX, textureY); // Box 264
        gunModel[15] = new ModelRendererTurbo(this, 217, 1, textureX, textureY); // Box 264
        gunModel[16] = new ModelRendererTurbo(this, 329, 1, textureX, textureY); // Box 264
        gunModel[17] = new ModelRendererTurbo(this, 345, 1, textureX, textureY); // Box 264
        gunModel[18] = new ModelRendererTurbo(this, 385, 1, textureX, textureY); // Box 275
        gunModel[19] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 275
        gunModel[20] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Box 275
        gunModel[21] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Box 275
        gunModel[22] = new ModelRendererTurbo(this, 81, 17, textureX, textureY); // Box 275
        gunModel[23] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Box 275
        gunModel[24] = new ModelRendererTurbo(this, 425, 1, textureX, textureY); // Box 281
        gunModel[25] = new ModelRendererTurbo(this, 329, 17, textureX, textureY); // Box 275
        gunModel[26] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 275
        gunModel[27] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Box 275
        gunModel[28] = new ModelRendererTurbo(this, 169, 25, textureX, textureY); // Box 275
        gunModel[29] = new ModelRendererTurbo(this, 409, 17, textureX, textureY); // Box 275
        gunModel[30] = new ModelRendererTurbo(this, 377, 33, textureX, textureY); // Box 275
        gunModel[31] = new ModelRendererTurbo(this, 1, 25, textureX, textureY); // Box 275
        gunModel[32] = new ModelRendererTurbo(this, 417, 25, textureX, textureY); // Box 275
        gunModel[33] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 275
        gunModel[34] = new ModelRendererTurbo(this, 473, 1, textureX, textureY); // Box 275
        gunModel[35] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Box 275
        gunModel[36] = new ModelRendererTurbo(this, 329, 9, textureX, textureY); // Box 275
        gunModel[37] = new ModelRendererTurbo(this, 281, 25, textureX, textureY); // Box 275
        gunModel[38] = new ModelRendererTurbo(this, 489, 1, textureX, textureY); // Box 275
        gunModel[39] = new ModelRendererTurbo(this, 441, 1, textureX, textureY); // Box 275
        gunModel[40] = new ModelRendererTurbo(this, 481, 33, textureX, textureY); // Box 275
        gunModel[41] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Box 275
        gunModel[42] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Box 275
        gunModel[43] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Box 275
        gunModel[44] = new ModelRendererTurbo(this, 377, 41, textureX, textureY); // Box 275
        gunModel[45] = new ModelRendererTurbo(this, 457, 41, textureX, textureY); // Box 275
        gunModel[46] = new ModelRendererTurbo(this, 489, 17, textureX, textureY); // Box 275
        gunModel[47] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Import
        gunModel[48] = new ModelRendererTurbo(this, 1, 57, textureX, textureY); // Box 275
        gunModel[49] = new ModelRendererTurbo(this, 313, 49, textureX, textureY); // Import
        gunModel[50] = new ModelRendererTurbo(this, 145, 9, textureX, textureY); // Import
        gunModel[51] = new ModelRendererTurbo(this, 377, 9, textureX, textureY); // Import
        gunModel[52] = new ModelRendererTurbo(this, 425, 9, textureX, textureY); // Import
        gunModel[53] = new ModelRendererTurbo(this, 73, 57, textureX, textureY); // Import
        gunModel[54] = new ModelRendererTurbo(this, 81, 9, textureX, textureY); // Import
        gunModel[55] = new ModelRendererTurbo(this, 481, 9, textureX, textureY); // Import
        gunModel[56] = new ModelRendererTurbo(this, 161, 17, textureX, textureY); // Import
        gunModel[57] = new ModelRendererTurbo(this, 321, 25, textureX, textureY); // Import
        gunModel[58] = new ModelRendererTurbo(this, 489, 25, textureX, textureY); // Import
        gunModel[59] = new ModelRendererTurbo(this, 185, 33, textureX, textureY); // Import
        gunModel[60] = new ModelRendererTurbo(this, 105, 41, textureX, textureY); // Import
        gunModel[61] = new ModelRendererTurbo(this, 137, 41, textureX, textureY); // Import
        gunModel[62] = new ModelRendererTurbo(this, 161, 41, textureX, textureY); // Import
        gunModel[63] = new ModelRendererTurbo(this, 185, 41, textureX, textureY); // Import
        gunModel[64] = new ModelRendererTurbo(this, 449, 41, textureX, textureY); // Import
        gunModel[65] = new ModelRendererTurbo(this, 257, 49, textureX, textureY); // Import
        gunModel[66] = new ModelRendererTurbo(this, 305, 57, textureX, textureY); // Box 81
        gunModel[67] = new ModelRendererTurbo(this, 1, 65, textureX, textureY); // Box 81
        gunModel[68] = new ModelRendererTurbo(this, 177, 65, textureX, textureY); // Box 81
        gunModel[69] = new ModelRendererTurbo(this, 1, 73, textureX, textureY); // Box 81
        gunModel[70] = new ModelRendererTurbo(this, 353, 65, textureX, textureY); // Import
        gunModel[71] = new ModelRendererTurbo(this, 377, 65, textureX, textureY); // Import
        gunModel[72] = new ModelRendererTurbo(this, 401, 65, textureX, textureY); // Import
        gunModel[73] = new ModelRendererTurbo(this, 425, 65, textureX, textureY); // Import
        gunModel[74] = new ModelRendererTurbo(this, 449, 65, textureX, textureY); // Import
        gunModel[75] = new ModelRendererTurbo(this, 473, 65, textureX, textureY); // Import
        gunModel[76] = new ModelRendererTurbo(this, 177, 73, textureX, textureY); // Import
        gunModel[77] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Import
        gunModel[78] = new ModelRendererTurbo(this, 225, 73, textureX, textureY); // Import
        gunModel[79] = new ModelRendererTurbo(this, 369, 49, textureX, textureY); // Box 106
        gunModel[80] = new ModelRendererTurbo(this, 489, 65, textureX, textureY); // Import
        gunModel[81] = new ModelRendererTurbo(this, 297, 73, textureX, textureY); // Import
        gunModel[82] = new ModelRendererTurbo(this, 313, 73, textureX, textureY); // Box 275
        gunModel[83] = new ModelRendererTurbo(this, 329, 73, textureX, textureY); // Box 275
        gunModel[84] = new ModelRendererTurbo(this, 361, 73, textureX, textureY); // Box 106
        gunModel[85] = new ModelRendererTurbo(this, 385, 73, textureX, textureY); // Box 275
        gunModel[86] = new ModelRendererTurbo(this, 409, 73, textureX, textureY); // Box 275
        gunModel[87] = new ModelRendererTurbo(this, 433, 73, textureX, textureY); // Box 106
        gunModel[88] = new ModelRendererTurbo(this, 457, 73, textureX, textureY); // Box 106
        gunModel[89] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Box 106
        gunModel[90] = new ModelRendererTurbo(this, 489, 73, textureX, textureY); // Box 106
        gunModel[91] = new ModelRendererTurbo(this, 209, 81, textureX, textureY); // Box 275
        gunModel[92] = new ModelRendererTurbo(this, 281, 49, textureX, textureY); // Box 275
        gunModel[93] = new ModelRendererTurbo(this, 289, 49, textureX, textureY); // Box 275
        gunModel[94] = new ModelRendererTurbo(this, 305, 49, textureX, textureY); // Box 275
        gunModel[95] = new ModelRendererTurbo(this, 505, 49, textureX, textureY); // Box 275
        gunModel[96] = new ModelRendererTurbo(this, 177, 57, textureX, textureY); // Box 275
        gunModel[97] = new ModelRendererTurbo(this, 505, 57, textureX, textureY); // Box 275
        gunModel[98] = new ModelRendererTurbo(this, 369, 65, textureX, textureY); // Box 275
        gunModel[99] = new ModelRendererTurbo(this, 393, 65, textureX, textureY); // Box 275
        gunModel[100] = new ModelRendererTurbo(this, 417, 65, textureX, textureY); // Box 275
        gunModel[101] = new ModelRendererTurbo(this, 265, 81, textureX, textureY); // Box 275
        gunModel[102] = new ModelRendererTurbo(this, 441, 65, textureX, textureY); // Box 275
        gunModel[103] = new ModelRendererTurbo(this, 465, 65, textureX, textureY); // Box 275
        gunModel[104] = new ModelRendererTurbo(this, 193, 73, textureX, textureY); // Box 275
        gunModel[105] = new ModelRendererTurbo(this, 217, 73, textureX, textureY); // Box 275
        gunModel[106] = new ModelRendererTurbo(this, 377, 73, textureX, textureY); // Box 275
        gunModel[107] = new ModelRendererTurbo(this, 425, 73, textureX, textureY); // Box 275
        gunModel[108] = new ModelRendererTurbo(this, 385, 73, textureX, textureY); // Box 275
        gunModel[109] = new ModelRendererTurbo(this, 449, 73, textureX, textureY); // Box 275
        gunModel[110] = new ModelRendererTurbo(this, 457, 73, textureX, textureY); // Box 275
        gunModel[111] = new ModelRendererTurbo(this, 169, 89, textureX, textureY); // Box 275
        gunModel[112] = new ModelRendererTurbo(this, 457, 41, textureX, textureY); // Box 275
        gunModel[113] = new ModelRendererTurbo(this, 481, 73, textureX, textureY); // Box 275
        gunModel[114] = new ModelRendererTurbo(this, 265, 49, textureX, textureY); // Box 275
        gunModel[115] = new ModelRendererTurbo(this, 489, 73, textureX, textureY); // Box 275
        gunModel[116] = new ModelRendererTurbo(this, 337, 49, textureX, textureY); // Box 275
        gunModel[117] = new ModelRendererTurbo(this, 505, 73, textureX, textureY); // Box 275
        gunModel[118] = new ModelRendererTurbo(this, 145, 57, textureX, textureY); // Box 275
        gunModel[119] = new ModelRendererTurbo(this, 1, 81, textureX, textureY); // Box 275
        gunModel[120] = new ModelRendererTurbo(this, 353, 65, textureX, textureY); // Box 275
        gunModel[121] = new ModelRendererTurbo(this, 25, 81, textureX, textureY); // Box 275
        gunModel[122] = new ModelRendererTurbo(this, 401, 65, textureX, textureY); // Box 275
        gunModel[123] = new ModelRendererTurbo(this, 289, 81, textureX, textureY); // Box 275
        gunModel[124] = new ModelRendererTurbo(this, 425, 65, textureX, textureY); // Box 275
        gunModel[125] = new ModelRendererTurbo(this, 297, 81, textureX, textureY); // Box 275
        gunModel[126] = new ModelRendererTurbo(this, 449, 65, textureX, textureY); // Box 275
        gunModel[127] = new ModelRendererTurbo(this, 305, 81, textureX, textureY); // Box 275
        gunModel[128] = new ModelRendererTurbo(this, 473, 65, textureX, textureY); // Box 275
        gunModel[129] = new ModelRendererTurbo(this, 337, 81, textureX, textureY); // Box 275
        gunModel[130] = new ModelRendererTurbo(this, 217, 89, textureX, textureY); // Import
        gunModel[131] = new ModelRendererTurbo(this, 249, 89, textureX, textureY); // Import
        gunModel[132] = new ModelRendererTurbo(this, 265, 89, textureX, textureY); // Import
        gunModel[133] = new ModelRendererTurbo(this, 273, 89, textureX, textureY); // Import
        gunModel[134] = new ModelRendererTurbo(this, 353, 81, textureX, textureY); // Box 186
        gunModel[135] = new ModelRendererTurbo(this, 177, 73, textureX, textureY); // Box 186
        gunModel[136] = new ModelRendererTurbo(this, 201, 73, textureX, textureY); // Box 186
        gunModel[137] = new ModelRendererTurbo(this, 297, 89, textureX, textureY); // Box 186
        gunModel[138] = new ModelRendererTurbo(this, 305, 89, textureX, textureY); // Box 106
        gunModel[139] = new ModelRendererTurbo(this, 313, 89, textureX, textureY); // Box 106
        gunModel[140] = new ModelRendererTurbo(this, 321, 89, textureX, textureY); // Box 192
        gunModel[141] = new ModelRendererTurbo(this, 337, 89, textureX, textureY); // Box 192
        gunModel[142] = new ModelRendererTurbo(this, 225, 73, textureX, textureY); // Box 192
        gunModel[143] = new ModelRendererTurbo(this, 401, 73, textureX, textureY); // Box 186
        gunModel[144] = new ModelRendererTurbo(this, 169, 81, textureX, textureY); // Box 186
        gunModel[145] = new ModelRendererTurbo(this, 345, 89, textureX, textureY); // Box 186
        gunModel[146] = new ModelRendererTurbo(this, 353, 89, textureX, textureY); // Box 186
        gunModel[147] = new ModelRendererTurbo(this, 377, 81, textureX, textureY); // Box 106
        gunModel[148] = new ModelRendererTurbo(this, 425, 81, textureX, textureY); // Box 106
        gunModel[149] = new ModelRendererTurbo(this, 449, 81, textureX, textureY); // Box 106
        gunModel[150] = new ModelRendererTurbo(this, 353, 89, textureX, textureY); // Box 106
        gunModel[151] = new ModelRendererTurbo(this, 385, 89, textureX, textureY); // Box 106
        gunModel[152] = new ModelRendererTurbo(this, 457, 89, textureX, textureY); // Box 106
        gunModel[153] = new ModelRendererTurbo(this, 249, 97, textureX, textureY); // Box 106
        gunModel[154] = new ModelRendererTurbo(this, 169, 105, textureX, textureY); // Box 106
        gunModel[155] = new ModelRendererTurbo(this, 409, 89, textureX, textureY); // Box 106
        gunModel[156] = new ModelRendererTurbo(this, 241, 105, textureX, textureY); // Box 106
        gunModel[157] = new ModelRendererTurbo(this, 1, 97, textureX, textureY); // Box 106
        gunModel[158] = new ModelRendererTurbo(this, 489, 89, textureX, textureY); // Box 106
        gunModel[159] = new ModelRendererTurbo(this, 433, 89, textureX, textureY); // Box 106
        gunModel[160] = new ModelRendererTurbo(this, 321, 105, textureX, textureY); // Box 106
        gunModel[161] = new ModelRendererTurbo(this, 169, 97, textureX, textureY); // Box 106
        gunModel[162] = new ModelRendererTurbo(this, 321, 89, textureX, textureY); // Box 106
        gunModel[163] = new ModelRendererTurbo(this, 425, 97, textureX, textureY); // Box 106
        gunModel[164] = new ModelRendererTurbo(this, 473, 97, textureX, textureY); // Box 106
        gunModel[165] = new ModelRendererTurbo(this, 193, 97, textureX, textureY); // Box 218
        gunModel[166] = new ModelRendererTurbo(this, 441, 97, textureX, textureY); // Box 218
        gunModel[167] = new ModelRendererTurbo(this, 489, 97, textureX, textureY); // Box 218
        gunModel[168] = new ModelRendererTurbo(this, 1, 105, textureX, textureY); // Box 218
        gunModel[169] = new ModelRendererTurbo(this, 281, 57, textureX, textureY); // Box 218
        gunModel[170] = new ModelRendererTurbo(this, 457, 105, textureX, textureY); // Box 106
        gunModel[171] = new ModelRendererTurbo(this, 1, 113, textureX, textureY); // Box 106
        gunModel[172] = new ModelRendererTurbo(this, 9, 113, textureX, textureY); // Box 228
        gunModel[173] = new ModelRendererTurbo(this, 161, 113, textureX, textureY); // Box 228
        gunModel[174] = new ModelRendererTurbo(this, 185, 113, textureX, textureY); // Box 228
        gunModel[175] = new ModelRendererTurbo(this, 209, 113, textureX, textureY); // Box 228
        gunModel[176] = new ModelRendererTurbo(this, 233, 113, textureX, textureY); // Box 228
        gunModel[177] = new ModelRendererTurbo(this, 257, 113, textureX, textureY); // Box 228
        gunModel[178] = new ModelRendererTurbo(this, 281, 113, textureX, textureY); // Box 218
        gunModel[179] = new ModelRendererTurbo(this, 305, 113, textureX, textureY); // Box 218
        gunModel[180] = new ModelRendererTurbo(this, 329, 113, textureX, textureY); // Box 218
        gunModel[181] = new ModelRendererTurbo(this, 401, 89, textureX, textureY); // Box 228
        gunModel[182] = new ModelRendererTurbo(this, 481, 89, textureX, textureY); // Box 228
        gunModel[183] = new ModelRendererTurbo(this, 201, 97, textureX, textureY); // Box 228
        gunModel[184] = new ModelRendererTurbo(this, 353, 113, textureX, textureY); // Import
        gunModel[185] = new ModelRendererTurbo(this, 377, 113, textureX, textureY); // Import
        gunModel[186] = new ModelRendererTurbo(this, 457, 113, textureX, textureY); // Import
        gunModel[187] = new ModelRendererTurbo(this, 481, 113, textureX, textureY); // Import
        gunModel[188] = new ModelRendererTurbo(this, 25, 121, textureX, textureY); // Import
        gunModel[189] = new ModelRendererTurbo(this, 49, 121, textureX, textureY); // Import
        gunModel[190] = new ModelRendererTurbo(this, 73, 121, textureX, textureY); // Import
        gunModel[191] = new ModelRendererTurbo(this, 97, 121, textureX, textureY); // Import
        gunModel[192] = new ModelRendererTurbo(this, 121, 121, textureX, textureY); // Import
        gunModel[193] = new ModelRendererTurbo(this, 145, 121, textureX, textureY); // Import
        gunModel[194] = new ModelRendererTurbo(this, 345, 121, textureX, textureY); // Import
        gunModel[195] = new ModelRendererTurbo(this, 369, 121, textureX, textureY); // Import
        gunModel[196] = new ModelRendererTurbo(this, 393, 121, textureX, textureY); // Import
        gunModel[197] = new ModelRendererTurbo(this, 449, 121, textureX, textureY); // Import
        gunModel[198] = new ModelRendererTurbo(this, 473, 121, textureX, textureY); // Import

        gunModel[0].addShapeBox(0F, 0F, 0F, 46, 1, 5, 0F, 0.0F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.5F, -0.25F, 0.0F, 0.0F, -0.25F, 0.0F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F, 0.0F, 0.0F, -1F); // Import
        gunModel[0].setRotationPoint(27F, -51F, -2.5F);

        gunModel[1].addShapeBox(0F, 0F, 0F, 5, 4, 6, 0F, 1F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 258
        gunModel[1].setRotationPoint(-2F, -38F, -3F);

        gunModel[2].addShapeBox(0F, 0F, 0F, 2, 4, 6, 0F, 2F, 0F, 0F, -3F, 0F, -1F, -3F, 0F, -1F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 258
        gunModel[2].setRotationPoint(3F, -38F, -3F);

        gunModel[3].addShapeBox(0F, 0F, 0F, 2, 4, 6, 0F, 1F, 0F, -1F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 258
        gunModel[3].setRotationPoint(-4F, -38F, -3F);

        gunModel[4].addShapeBox(0F, 0F, 0F, 5, 16, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 7F, 0F, 0F, -7F, 0F, 0F, -7F, 0F, 0F, 7F, 0F, 0F); // Box 258
        gunModel[4].setRotationPoint(-2F, -34F, -3F);

        gunModel[5].addShapeBox(0F, 0F, 0F, 2, 16, 6, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 7F, 0F, 0F, -7F, 0F, -1F, -7F, 0F, -1F, 7F, 0F, 0F); // Box 258
        gunModel[5].setRotationPoint(3F, -34F, -3F);

        gunModel[6].addShapeBox(0F, 0F, 0F, 2, 16, 6, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 7F, 0F, -1F, -7F, 0F, 0F, -7F, 0F, 0F, 7F, 0F, -1F); // Box 258
        gunModel[6].setRotationPoint(-4F, -34F, -3F);

        gunModel[7].addBox(0F, 0F, 0F, 18, 3, 2, 0F); // Box 264
        gunModel[7].setRotationPoint(0F, -37F, -1F);

        gunModel[8].addShapeBox(0F, 0F, 0F, 5, 1, 2, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 264
        gunModel[8].setRotationPoint(4F, -34F, -1F);

        gunModel[9].addShapeBox(0F, 0F, 0F, 4, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0F, 0F); // Box 264
        gunModel[9].setRotationPoint(14F, -34F, -1.5F);

        gunModel[10].addShapeBox(0F, 0F, 0F, 1, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, -3F, 0F, 1F, -3F, 0F, 1F, -3F, 0F, -1F, -3F, 0F); // Box 264
        gunModel[10].setRotationPoint(6F, -31F, -0.5F);

        gunModel[11].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, -0.2F, 0F, 1.5F, -1F, 0F, 1.5F, -1F, 0F, -2F, -0.2F, 0F); // Box 264
        gunModel[11].setRotationPoint(7F, -29F, -0.5F);

        gunModel[12].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F); // Box 264
        gunModel[12].setRotationPoint(9F, -28F, -0.5F);

        gunModel[13].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 0F, 0F, 0F, -1.5F, 1.5F, 0F, -1.5F, 1.5F, 0F, 0F, 0F, 0F, 0F, -0.2F, 0F, -0.5F, -2.2F, 0F, -0.5F, -2.2F, 0F, 0F, -0.2F, 0F); // Box 264
        gunModel[13].setRotationPoint(14F, -28F, -0.5F);

        gunModel[14].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0.5F, 0F, -0.5F, 0.8F, 0F, -0.5F, 0.8F, 0F, 0.5F, 0.5F, 0F); // Box 264
        gunModel[14].setRotationPoint(16F, -32F, -0.5F);

        gunModel[15].addShapeBox(0F, 0F, 0F, 4, 2, 2, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 264
        gunModel[15].setRotationPoint(3F, -33F, -1F);

        gunModel[16].addShapeBox(0F, 0F, 0F, 2, 1, 3, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 264
        gunModel[16].setRotationPoint(16F, -33F, -1.5F);

        gunModel[17].addShapeBox(0F, 0F, 0F, 18, 3, 2, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 264
        gunModel[17].setRotationPoint(0F, -40F, -1F);

        gunModel[18].addShapeBox(0F, 0F, 0F, 15, 2, 6, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[18].setRotationPoint(-14F, -40F, -3F);

        gunModel[19].addShapeBox(0F, 0F, 0F, 35, 3, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[19].setRotationPoint(-14F, -43F, -3F);

        gunModel[20].addShapeBox(0F, 0F, 0F, 2, 2, 6, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[20].setRotationPoint(17F, -40F, -3F);

        gunModel[21].addShapeBox(0F, 0F, 0F, 35, 2, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[21].setRotationPoint(-14F, -46F, -4F);

        gunModel[22].addShapeBox(0F, 0F, 0F, 35, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 275
        gunModel[22].setRotationPoint(-14F, -44F, -4F);

        gunModel[23].addShapeBox(0F, 0F, 0F, 3, 1, 8, 0F, 0F, 0F, -0.5F, -1F, 0F, -0.5F, -1F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[23].setRotationPoint(-14F, -47F, -4F);

        gunModel[24].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0.2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0.2F, 0F, 0F, 0F, 0F, 0F, -0.2F, 0F, 0F, -0.2F, 0F, 0F, 0F, 0F); // Box 281
        gunModel[24].setRotationPoint(-2F, -19F, -2F);

        gunModel[25].addShapeBox(0F, 0F, 0F, 35, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[25].setRotationPoint(-14F, -47F, -4F);

        gunModel[26].addShapeBox(0F, 0F, 0F, 87, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[26].setRotationPoint(-14F, -50F, -3F);

        gunModel[27].addShapeBox(0F, 0F, 0F, 87, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[27].setRotationPoint(-14F, -49F, -3F);

        gunModel[28].addShapeBox(0F, 0F, 0F, 54, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, 1F, 0F, -0.5F, 1F); // Box 275
        gunModel[28].setRotationPoint(21F, -47F, 2F);

        gunModel[29].addShapeBox(0F, 0F, 0F, 38, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 1.5F, 0F, -0.5F, 1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F); // Box 275
        gunModel[29].setRotationPoint(37F, -47F, -3F);

        gunModel[30].addShapeBox(0F, 0F, 0F, 54, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[30].setRotationPoint(21F, -44.5F, 3.5F);

        gunModel[31].addShapeBox(0F, 0F, 0F, 38, 3, 1, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[31].setRotationPoint(37F, -44.5F, -4.5F);

        gunModel[32].addShapeBox(0F, 0F, 0F, 36, 1, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -1F, 0.5F, 0F, -1F, 0.5F); // Box 275
        gunModel[32].setRotationPoint(39F, -41F, -4.5F);

        gunModel[33].addShapeBox(0F, 0F, 0F, 36, 1, 7, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[33].setRotationPoint(39F, -41F, -3.5F);

        gunModel[34].addShapeBox(0F, 0F, 0F, 7, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0.5F, -1F, 0F, 0.5F, -1F, 0F, 0F, 1F, 0F, 0F); // Box 275
        gunModel[34].setRotationPoint(37F, -44F, -4.5F);

        gunModel[35].addShapeBox(0F, 0F, 0F, 6, 3, 10, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[35].setRotationPoint(37F, -43F, -5F);

        gunModel[36].addShapeBox(0F, 0F, 0F, 24, 1, 1, 0F, 0F, 0F, 1F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 1F, 0F, 2F, -1F, 0F, 2F, -1F, 0F, -0.5F, 1F, 0F, -0.5F); // Box 275
        gunModel[36].setRotationPoint(20F, -44F, 4.5F);

        gunModel[37].addBox(0F, 0F, 0F, 17, 3, 2, 0F); // Box 275
        gunModel[37].setRotationPoint(20F, -43F, -5F);

        gunModel[38].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[38].setRotationPoint(21F, -47F, -3F);

        gunModel[39].addBox(0F, 0F, 0F, 1, 4, 10, 0F); // Box 275
        gunModel[39].setRotationPoint(19F, -43F, -5F);

        gunModel[40].addShapeBox(0F, 0F, 0F, 4, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[40].setRotationPoint(36F, -40F, -4F);

        gunModel[41].addShapeBox(0F, 0F, 0F, 2, 7, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[41].setRotationPoint(36F, -37F, -4F);

        gunModel[42].addShapeBox(0F, 0F, 0F, 1, 7, 8, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 275
        gunModel[42].setRotationPoint(38F, -37F, -4F);

        gunModel[43].addShapeBox(0F, 0F, 0F, 1, 3, 8, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 2F, 0F, 0F, -2F, 0F, -1F, -2F, 0F, -1F, 2F, 0F, 0F); // Box 275
        gunModel[43].setRotationPoint(40F, -40F, -4F);

        gunModel[44].addShapeBox(0F, 0F, 0F, 30, 2, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[44].setRotationPoint(40F, -40F, -3F);

        gunModel[45].addShapeBox(0F, 0F, 0F, 5, 4, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[45].setRotationPoint(70F, -40F, -3F);

        gunModel[46].addShapeBox(0F, 0F, 0F, 5, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 275
        gunModel[46].setRotationPoint(70F, -36F, -3F);

        gunModel[47].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[47].setRotationPoint(27F, -51.75F, -3F);

        gunModel[48].addShapeBox(0F, 0F, 0F, 36, 1, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, -1F, 0.5F, 0F, -1F, 0.5F, 0F, 0F, -1F, 0F, 0F, -1F); // Box 275
        gunModel[48].setRotationPoint(39F, -41F, 3.5F);

        gunModel[49].addShapeBox(0F, 0F, 0F, 8, 3, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[49].setRotationPoint(19F, -53F, -2F);

        gunModel[50].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[50].setRotationPoint(-13F, -52F, -2F);

        gunModel[51].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[51].setRotationPoint(-2F, -52F, -2F);

        gunModel[52].addShapeBox(0F, 0F, 0F, 1, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[52].setRotationPoint(9F, -52F, -2F);

        gunModel[53].addShapeBox(0F, 0F, 0F, 32, 1, 4, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[53].setRotationPoint(-13F, -53F, -2F);

        gunModel[54].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F); // Import
        gunModel[54].setRotationPoint(-12F, -52F, -2F);

        gunModel[55].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[55].setRotationPoint(-12F, -51F, -2F);

        gunModel[56].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F); // Import
        gunModel[56].setRotationPoint(-3F, -52F, -2F);

        gunModel[57].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F); // Import
        gunModel[57].setRotationPoint(-3F, -51F, -2F);

        gunModel[58].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F); // Import
        gunModel[58].setRotationPoint(-1F, -52F, -2F);

        gunModel[59].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[59].setRotationPoint(-1F, -51F, -2F);

        gunModel[60].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F); // Import
        gunModel[60].setRotationPoint(8F, -52F, -2F);

        gunModel[61].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F); // Import
        gunModel[61].setRotationPoint(8F, -51F, -2F);

        gunModel[62].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F); // Import
        gunModel[62].setRotationPoint(10F, -52F, -2F);

        gunModel[63].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[63].setRotationPoint(10F, -51F, -2F);

        gunModel[64].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F); // Import
        gunModel[64].setRotationPoint(18F, -52F, -2F);

        gunModel[65].addShapeBox(0F, 0F, 0F, 1, 1, 4, 0F, -1F, -0.4F, 0F, 0F, -0.4F, 0F, 0F, -0.4F, 0F, -1F, -0.4F, 0F, -0.4F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.4F, 0F, 0F); // Import
        gunModel[65].setRotationPoint(18F, -51F, -2F);

        gunModel[66].addShapeBox(0F, 0F, 0F, 85, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F); // Box 81
        gunModel[66].setRotationPoint(22F, -44F, 0F);

        gunModel[67].addShapeBox(0F, 0F, 0F, 85, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 81
        gunModel[67].setRotationPoint(22F, -46F, 0F);

        gunModel[68].addShapeBox(0F, 0F, 0F, 85, 2, 2, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 81
        gunModel[68].setRotationPoint(22F, -44F, -2F);

        gunModel[69].addShapeBox(0F, 0F, 0F, 85, 2, 2, 0F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 81
        gunModel[69].setRotationPoint(22F, -46F, -2F);

        gunModel[70].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[70].setRotationPoint(40F, -37F, -3F);

        gunModel[71].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[71].setRotationPoint(44F, -37F, -3F);

        gunModel[72].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[72].setRotationPoint(48F, -37F, -3F);

        gunModel[73].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[73].setRotationPoint(52F, -37F, -3F);

        gunModel[74].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[74].setRotationPoint(56F, -37F, -3F);

        gunModel[75].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[75].setRotationPoint(60F, -37F, -3F);

        gunModel[76].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[76].setRotationPoint(64F, -37F, -3F);

        gunModel[77].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F); // Import
        gunModel[77].setRotationPoint(68F, -37F, -3F);

        gunModel[78].addShapeBox(0F, 0F, 0F, 30, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[78].setRotationPoint(40F, -38F, -3F);

        gunModel[79].addBox(0F, 0F, 0F, 1, 3, 4, 0F); // Box 106
        gunModel[79].setRotationPoint(-14F, -53F, -2F);

        gunModel[80].addShapeBox(0F, 0F, 0F, 8, 4, 1, 0F, 0F, 0F, -0.5F, 0F, -3F, -0.5F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[80].setRotationPoint(19F, -57F, -2.5F);

        gunModel[81].addShapeBox(0F, 0F, 0F, 8, 4, 1, 0F, 0F, 0F, -0.5F, 0F, -3F, -0.5F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[81].setRotationPoint(19F, -57F, 1F);

        gunModel[82].addShapeBox(0F, 0F, 0F, 1, 3, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        gunModel[82].setRotationPoint(21F, -46F, -3F);

        gunModel[83].addBox(0F, 0F, 0F, 17, 3, 1, 0F); // Box 275
        gunModel[83].setRotationPoint(20F, -43F, 4F);

        gunModel[84].addShapeBox(0F, 0F, 0F, 3, 4, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[84].setRotationPoint(-17F, -51F, -3F);

        gunModel[85].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, -0.5F, -0.5F, -0.5F); // Box 275
        gunModel[85].setRotationPoint(36F, -30F, -4F);

        gunModel[86].addShapeBox(0F, 0F, 0F, 1, 1, 8, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, -0.5F, -0.5F, -0.5F, -0.5F, -1.5F, -0.5F, -0.5F, -1.5F, 0F, -0.5F, -0.5F); // Box 275
        gunModel[86].setRotationPoint(38F, -30F, -4F);

        gunModel[87].addShapeBox(0F, 0F, 0F, 3, 2, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[87].setRotationPoint(-17F, -53F, -3F);

        gunModel[88].addShapeBox(0F, 0F, 0F, 5, 1, 8, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[88].setRotationPoint(-19F, -47F, -4F);

        gunModel[89].addShapeBox(0F, 0F, 0F, 5, 7, 8, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[89].setRotationPoint(-19F, -46F, -4F);

        gunModel[90].addShapeBox(0F, 0F, 0F, 1, 5, 8, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 106
        gunModel[90].setRotationPoint(-14F, -44F, -4F);

        gunModel[91].addShapeBox(0F, 0F, 0F, 25, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[91].setRotationPoint(21F, -44.5F, 4F);

        gunModel[92].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[92].setRotationPoint(47F, -44.5F, 4F);

        gunModel[93].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[93].setRotationPoint(50F, -44.5F, 4F);

        gunModel[94].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[94].setRotationPoint(53F, -44.5F, 4F);

        gunModel[95].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[95].setRotationPoint(56F, -44.5F, 4F);

        gunModel[96].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[96].setRotationPoint(59F, -44.5F, 4F);

        gunModel[97].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[97].setRotationPoint(62F, -44.5F, 4F);

        gunModel[98].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[98].setRotationPoint(71F, -44.5F, 4F);

        gunModel[99].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[99].setRotationPoint(65F, -44.5F, 4F);

        gunModel[100].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[100].setRotationPoint(68F, -44.5F, 4F);

        gunModel[101].addShapeBox(0F, 0F, 0F, 9, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[101].setRotationPoint(37F, -44.5F, -4.5F);

        gunModel[102].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[102].setRotationPoint(50F, -44.5F, -4.5F);

        gunModel[103].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[103].setRotationPoint(53F, -44.5F, -4.5F);

        gunModel[104].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[104].setRotationPoint(56F, -44.5F, -4.5F);

        gunModel[105].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[105].setRotationPoint(59F, -44.5F, -4.5F);

        gunModel[106].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[106].setRotationPoint(62F, -44.5F, -4.5F);

        gunModel[107].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[107].setRotationPoint(71F, -44.5F, -4.5F);

        gunModel[108].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[108].setRotationPoint(65F, -44.5F, -4.5F);

        gunModel[109].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[109].setRotationPoint(68F, -44.5F, -4.5F);

        gunModel[110].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 275
        gunModel[110].setRotationPoint(47F, -44.5F, -4.5F);

        gunModel[111].addShapeBox(0F, 0F, 0F, 25, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, 1F, 0F, -0.5F, 1F); // Box 275
        gunModel[111].setRotationPoint(21F, -47F, 2.5F);

        gunModel[112].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.9F, 0F, -0.5F, -0.9F, 0F, -0.5F, 0.4F, 0F, -0.5F, 0.4F); // Box 275
        gunModel[112].setRotationPoint(46F, -47F, 2.5F);

        gunModel[113].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, 1F, 0F, -0.5F, 1F); // Box 275
        gunModel[113].setRotationPoint(47F, -47F, 2.5F);

        gunModel[114].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.9F, 0F, -0.5F, -0.9F, 0F, -0.5F, 0.4F, 0F, -0.5F, 0.4F); // Box 275
        gunModel[114].setRotationPoint(49F, -47F, 2.5F);

        gunModel[115].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, 1F, 0F, -0.5F, 1F); // Box 275
        gunModel[115].setRotationPoint(50F, -47F, 2.5F);

        gunModel[116].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.9F, 0F, -0.5F, -0.9F, 0F, -0.5F, 0.4F, 0F, -0.5F, 0.4F); // Box 275
        gunModel[116].setRotationPoint(52F, -47F, 2.5F);

        gunModel[117].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, 1F, 0F, -0.5F, 1F); // Box 275
        gunModel[117].setRotationPoint(53F, -47F, 2.5F);

        gunModel[118].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.9F, 0F, -0.5F, -0.9F, 0F, -0.5F, 0.4F, 0F, -0.5F, 0.4F); // Box 275
        gunModel[118].setRotationPoint(55F, -47F, 2.5F);

        gunModel[119].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, 1F, 0F, -0.5F, 1F); // Box 275
        gunModel[119].setRotationPoint(56F, -47F, 2.5F);

        gunModel[120].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.9F, 0F, -0.5F, -0.9F, 0F, -0.5F, 0.4F, 0F, -0.5F, 0.4F); // Box 275
        gunModel[120].setRotationPoint(58F, -47F, 2.5F);

        gunModel[121].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, 1F, 0F, -0.5F, 1F); // Box 275
        gunModel[121].setRotationPoint(59F, -47F, 2.5F);

        gunModel[122].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.9F, 0F, -0.5F, -0.9F, 0F, -0.5F, 0.4F, 0F, -0.5F, 0.4F); // Box 275
        gunModel[122].setRotationPoint(61F, -47F, 2.5F);

        gunModel[123].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, 1F, 0F, -0.5F, 1F); // Box 275
        gunModel[123].setRotationPoint(62F, -47F, 2.5F);

        gunModel[124].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.9F, 0F, -0.5F, -0.9F, 0F, -0.5F, 0.4F, 0F, -0.5F, 0.4F); // Box 275
        gunModel[124].setRotationPoint(64F, -47F, 2.5F);

        gunModel[125].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, 1F, 0F, -0.5F, 1F); // Box 275
        gunModel[125].setRotationPoint(65F, -47F, 2.5F);

        gunModel[126].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.9F, 0F, -0.5F, -0.9F, 0F, -0.5F, 0.4F, 0F, -0.5F, 0.4F); // Box 275
        gunModel[126].setRotationPoint(67F, -47F, 2.5F);

        gunModel[127].addShapeBox(0F, 0F, 0F, 2, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, 1F, 0F, -0.5F, 1F); // Box 275
        gunModel[127].setRotationPoint(68F, -47F, 2.5F);

        gunModel[128].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -0.9F, 0F, -0.5F, -0.9F, 0F, -0.5F, 0.4F, 0F, -0.5F, 0.4F); // Box 275
        gunModel[128].setRotationPoint(70F, -47F, 2.5F);

        gunModel[129].addShapeBox(0F, 0F, 0F, 4, 3, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, -1.5F, 0F, -0.5F, 1F, 0F, -0.5F, 1F); // Box 275
        gunModel[129].setRotationPoint(71F, -47F, 2.5F);

        gunModel[130].addShapeBox(0F, 0F, 0F, 10, 3, 6, 0F, 0F, -0.5F, 0F, -4F, -0.5F, 0F, -4F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[130].setRotationPoint(63.5F, -53.75F, -3F);

        gunModel[131].addShapeBox(0F, 0F, 0F, 6, 2, 1, 0F, -0.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Import
        gunModel[131].setRotationPoint(63.5F, -55.75F, -0.5F);

        gunModel[132].addShapeBox(0F, 0F, 0F, 5, 1, 1, 0F, -1.5F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Import
        gunModel[132].setRotationPoint(63.5F, -56.75F, -0.5F);

        gunModel[133].addShapeBox(0F, 0F, 0F, 6, 1, 6, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F); // Import
        gunModel[133].setRotationPoint(63.5F, -53.75F, -3F);

        gunModel[134].addShapeBox(0F, 0F, 0F, 1, 2, 2, 0F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F); // Box 186
        gunModel[134].setRotationPoint(22F, -55F, -1F);

        gunModel[135].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F); // Box 186
        gunModel[135].setRotationPoint(22F, -56F, -1.3F);

        gunModel[136].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0.5F, -0.5F, 0F, 0.5F, -0.5F, 0F, 0.5F, 0F, 0F, 0.5F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 186
        gunModel[136].setRotationPoint(22F, -56F, 0.3F);

        gunModel[137].addShapeBox(0F, 0F, 0F, 1, 1, 2, 0F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, -0.4F, -0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F, 0F, 0F, 0.3F); // Box 186
        gunModel[137].setRotationPoint(22F, -57.5F, -1F);

        gunModel[138].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[138].setRotationPoint(-14F, -44F, -4F);

        gunModel[139].addShapeBox(0F, 0F, 0F, 2, 5, 1, 0F, -0.5F, -1F, -0.5F, -0.5F, -1F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, -1F, -0.5F, -0.5F, -1F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[139].setRotationPoint(-14F, -44F, -5F);

        gunModel[140].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F); // Box 192
        gunModel[140].setRotationPoint(9.5F, -34F, -0.5F);

        gunModel[141].addShapeBox(0F, 0F, 0F, 2, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F); // Box 192
        gunModel[141].setRotationPoint(9.5F, -33F, -0.5F);

        gunModel[142].addShapeBox(0F, 0F, 0F, 1, 2, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1.5F, 0.5F, 0F, 1F, 0.5F, 0F, 1F, 0.5F, 0F, -1.5F, 0.5F, 0F); // Box 192
        gunModel[142].setRotationPoint(10F, -31F, -0.5F);

        gunModel[143].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, -1F, 0F, -0.6F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0F, 0F, -0.6F); // Box 186
        gunModel[143].setRotationPoint(22F, -56F, -0.8F);

        gunModel[144].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, -1F, 0F, -0.6F, -1F); // Box 186
        gunModel[144].setRotationPoint(22F, -56.5F, -0.8F);

        gunModel[145].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, -0.6F, -1F, 0F, -0.6F, -1F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 186
        gunModel[145].setRotationPoint(22F, -56F, -0.2F);

        gunModel[146].addShapeBox(0F, 0F, 0F, 1, 1, 1, 0F, 0F, 0F, -0.6F, 0F, 0F, -0.6F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.6F, -1F, 0F, -0.6F, -1F, 0F, -0.6F, 0F, 0F, -0.6F, 0F); // Box 186
        gunModel[146].setRotationPoint(22F, -56.5F, -0.2F);

        gunModel[147].addShapeBox(0F, 0F, 0F, 1, 7, 3, 0F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F); // Box 106
        gunModel[147].setRotationPoint(-17F, -46F, -7F);

        gunModel[148].addShapeBox(0F, 0F, 0F, 1, 7, 3, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 106
        gunModel[148].setRotationPoint(-15F, -46F, -7F);

        gunModel[149].addShapeBox(0F, 0F, 0F, 1, 7, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[149].setRotationPoint(-16F, -46F, -7F);

        gunModel[150].addShapeBox(0F, 0F, 0F, 5, 4, 6, 0F, -5F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, -5F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[150].setRotationPoint(-22F, -51F, -3F);

        gunModel[151].addShapeBox(0F, 0F, 0F, 3, 8, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F); // Box 106
        gunModel[151].setRotationPoint(-22F, -47F, -3F);

        gunModel[152].addShapeBox(0F, 0F, 0F, 8, 9, 4, 0F, 0F, -3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, 2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 2F, 0F); // Box 106
        gunModel[152].setRotationPoint(-30F, -47F, -2F);

        gunModel[153].addShapeBox(0F, 0F, 0F, 30, 3, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[153].setRotationPoint(-60F, -44F, -2F);

        gunModel[154].addShapeBox(0F, 0F, 0F, 30, 3, 4, 0F, 0F, -12F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -12F, 0F, 0F, 12F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 12F, 0F); // Box 106
        gunModel[154].setRotationPoint(-60F, -39F, -2F);

        gunModel[155].addShapeBox(0F, 0F, 0F, 3, 20, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[155].setRotationPoint(-63F, -44F, -2F);

        gunModel[156].addShapeBox(0F, 0F, 0F, 33, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[156].setRotationPoint(-63F, -45F, -3F);

        gunModel[157].addShapeBox(0F, 0F, 0F, 8, 1, 6, 0F, 0F, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[157].setRotationPoint(-30F, -45F, -3F);

        gunModel[158].addShapeBox(0F, 0F, 0F, 5, 1, 6, 0F, 0F, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[158].setRotationPoint(-22F, -48F, -3F);

        gunModel[159].addShapeBox(0F, 0F, 0F, 3, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[159].setRotationPoint(-63F, -24F, -3F);

        gunModel[160].addShapeBox(0F, 0F, 0F, 30, 1, 6, 0F, 0F, 0F, 0F, 0F, 12F, 0F, 0F, 12F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -12F, 0F, 0F, -12F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[160].setRotationPoint(-60F, -24F, -3F);

        gunModel[161].addShapeBox(0F, 0F, 0F, 8, 1, 6, 0F, 0F, 0F, 0F, 0F, 3F, 0F, 0F, 3F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -3F, 0F, 0F, -3F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[161].setRotationPoint(-30F, -36F, -3F);

        gunModel[162].addShapeBox(0F, 0F, 0F, 3, 3, 9, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[162].setRotationPoint(-66F, -46F, -4.5F);

        gunModel[163].addShapeBox(0F, 0F, 0F, 3, 18, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[163].setRotationPoint(-66F, -43F, -4.5F);

        gunModel[164].addShapeBox(0F, 0F, 0F, 3, 3, 9, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, -2F); // Box 106
        gunModel[164].setRotationPoint(-66F, -25F, -4.5F);

        gunModel[165].addBox(0F, 0F, 0F, 3, 1, 3, 0F); // Box 218
        gunModel[165].setRotationPoint(4F, -37F, -1.5F);

        gunModel[166].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 218
        gunModel[166].setRotationPoint(4F, -38F, -1.5F);

        gunModel[167].addShapeBox(0F, 0F, 0F, 3, 1, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 218
        gunModel[167].setRotationPoint(4F, -36F, -1.5F);

        gunModel[168].addBox(0F, 0F, 0F, 8, 1, 3, 0F); // Box 218
        gunModel[168].setRotationPoint(10F, -35F, -1.5F);

        gunModel[169].addBox(0F, 0F, 0F, 1, 1, 4, 0F); // Box 218
        gunModel[169].setRotationPoint(16F, -34F, -2F);

        gunModel[170].addShapeBox(0F, 0F, 0F, 2, 2, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[170].setRotationPoint(-60F, -41F, -2F);

        gunModel[171].addShapeBox(0F, 0F, 0F, 2, 2, 4, 0F, 0F, 0F, 0F, -2F, 0F, 0F, -2F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.8F, 0F, 0F, -0.8F, 0F, 0F, 0F, 0F); // Box 106
        gunModel[171].setRotationPoint(-60F, -29F, -2F);

        gunModel[172].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 228
        gunModel[172].setRotationPoint(68.5F, -52.45F, -4F);

        gunModel[173].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 228
        gunModel[173].setRotationPoint(68.5F, -52.95F, -4F);

        gunModel[174].addShapeBox(0F, 0F, 0F, 2, 1, 8, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F); // Box 228
        gunModel[174].setRotationPoint(68.5F, -51.95F, -4F);

        gunModel[175].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 228
        gunModel[175].setRotationPoint(16.5F, -41F, -3.5F);

        gunModel[176].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F); // Box 228
        gunModel[176].setRotationPoint(16.5F, -41.5F, -3.5F);

        gunModel[177].addShapeBox(0F, 0F, 0F, 2, 1, 7, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F, -0.75F, -0.25F, 0F); // Box 228
        gunModel[177].setRotationPoint(16.5F, -40.5F, -3.5F);

        gunModel[178].addBox(0F, 0F, 0F, 3, 1, 7, 0F); // Box 218
        gunModel[178].setRotationPoint(71F, -38F, -3.5F);

        gunModel[179].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 218
        gunModel[179].setRotationPoint(71F, -39F, -3.5F);

        gunModel[180].addShapeBox(0F, 0F, 0F, 3, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F); // Box 218
        gunModel[180].setRotationPoint(71F, -37F, -3.5F);

        gunModel[181].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.25F, 0F, -0.5F, 0.75F, 0F, -0.5F, 0.75F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -1.25F, 0F, -0.25F, -1.25F, 0F, -0.25F, -0.25F, 0F); // Box 228
        gunModel[181].setRotationPoint(70F, -52.45F, -4F);

        gunModel[182].addShapeBox(0F, 0F, 0F, 3, 1, 1, 0F, -0.25F, -0.25F, 0F, -0.5F, 0.75F, 0F, -0.5F, 0.75F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, -0.25F, -1.25F, 0F, -0.25F, -1.25F, 0F, -0.25F, -0.25F, 0F); // Box 228
        gunModel[182].setRotationPoint(70F, -52.45F, 3F);

        gunModel[183].addShapeBox(0F, 0F, 0F, 1, 1, 6, 0F, 0.25F, -0.585F, 0F, -0.5F, -0.25F, 0F, -0.5F, -0.25F, 0F, 0.25F, -0.585F, 0F, 0F, 0.05F, 0F, -0.25F, -0.25F, 0F, -0.25F, -0.25F, 0F, 0F, 0.05F, 0F); // Box 228
        gunModel[183].setRotationPoint(72F, -53.45F, -3F);

        gunModel[184].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[184].setRotationPoint(30F, -51.75F, -3F);

        gunModel[185].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[185].setRotationPoint(33F, -51.75F, -3F);

        gunModel[186].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[186].setRotationPoint(36F, -51.75F, -3F);

        gunModel[187].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[187].setRotationPoint(39F, -51.75F, -3F);

        gunModel[188].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[188].setRotationPoint(42F, -51.75F, -3F);

        gunModel[189].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[189].setRotationPoint(45F, -51.75F, -3F);

        gunModel[190].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[190].setRotationPoint(48F, -51.75F, -3F);

        gunModel[191].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[191].setRotationPoint(51F, -51.75F, -3F);

        gunModel[192].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[192].setRotationPoint(54F, -51.75F, -3F);

        gunModel[193].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[193].setRotationPoint(57F, -51.75F, -3F);

        gunModel[194].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[194].setRotationPoint(60F, -51.75F, -3F);

        gunModel[195].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[195].setRotationPoint(63F, -51.75F, -3F);

        gunModel[196].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[196].setRotationPoint(66F, -51.75F, -3F);

        gunModel[197].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[197].setRotationPoint(69F, -51.75F, -3F);

        gunModel[198].addShapeBox(0F, 0F, 0F, 2, 1, 6, 0F, 0.0F, -0.25F, -1F, -0.5F, -0.25F, -1F, -0.5F, -0.25F, -1F, 0.0F, -0.25F, -1F, 0.0F, 0.0F, -0.5F, -0.5F, 0F, -0.5F, -0.5F, 0.0F, -0.5F, 0.0F, 0.0F, -0.5F); // Import
        gunModel[198].setRotationPoint(72F, -51.75F, -3F);


        defaultBarrelModel = new ModelRendererTurbo[4];
        defaultBarrelModel[0] = new ModelRendererTurbo(this, 345, 49, textureX, textureY); // Box 81
        defaultBarrelModel[1] = new ModelRendererTurbo(this, 481, 49, textureX, textureY); // Box 81
        defaultBarrelModel[2] = new ModelRendererTurbo(this, 153, 57, textureX, textureY); // Box 81
        defaultBarrelModel[3] = new ModelRendererTurbo(this, 481, 57, textureX, textureY); // Box 81

        defaultBarrelModel[0].addShapeBox(0F, 0F, 0F, 8, 3, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 81
        defaultBarrelModel[0].setRotationPoint(107F, -47F, 0F);

        defaultBarrelModel[1].addShapeBox(0F, 0F, 0F, 8, 3, 3, 0F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 81
        defaultBarrelModel[1].setRotationPoint(107F, -47F, -3F);

        defaultBarrelModel[2].addShapeBox(0F, 0F, 0F, 8, 3, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F); // Box 81
        defaultBarrelModel[2].setRotationPoint(107F, -44F, 0F);

        defaultBarrelModel[3].addShapeBox(0F, 0F, 0F, 8, 3, 3, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.75F, -0.75F, 0F, -0.75F, -0.75F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 81
        defaultBarrelModel[3].setRotationPoint(107F, -44F, -3F);


        defaultGripModel = new ModelRendererTurbo[3];
        defaultGripModel[0] = new ModelRendererTurbo(this, 185, 49, textureX, textureY); // Box 275
        defaultGripModel[1] = new ModelRendererTurbo(this, 265, 49, textureX, textureY); // Box 275
        defaultGripModel[2] = new ModelRendererTurbo(this, 289, 49, textureX, textureY); // Box 275

        defaultGripModel[0].addShapeBox(0F, 0F, 0F, 31, 2, 7, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        defaultGripModel[0].setRotationPoint(39F, -37.8F, -3.5F);

        defaultGripModel[1].addShapeBox(0F, 0F, 0F, 2, 2, 7, 0F, 5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 275
        defaultGripModel[1].setRotationPoint(68F, -35.8F, -3.5F);

        defaultGripModel[2].addShapeBox(0F, 0F, 0F, 1, 1, 7, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 1F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 1F, 0F, 0F); // Box 275
        defaultGripModel[2].setRotationPoint(39F, -35.8F, -3.5F);


        ammoModel = new ModelRendererTurbo[33];
        ammoModel[0] = new ModelRendererTurbo(this, 33, 81, textureX, textureY); // Box 106
        ammoModel[1] = new ModelRendererTurbo(this, 49, 81, textureX, textureY); // Box 106
        ammoModel[2] = new ModelRendererTurbo(this, 89, 81, textureX, textureY); // Box 106
        ammoModel[3] = new ModelRendererTurbo(this, 105, 81, textureX, textureY); // Box 106
        ammoModel[4] = new ModelRendererTurbo(this, 457, 1, textureX, textureY); // Box 106
        ammoModel[5] = new ModelRendererTurbo(this, 505, 1, textureX, textureY); // Box 106
        ammoModel[6] = new ModelRendererTurbo(this, 249, 9, textureX, textureY); // Box 106
        ammoModel[7] = new ModelRendererTurbo(this, 505, 9, textureX, textureY); // Box 106
        ammoModel[8] = new ModelRendererTurbo(this, 129, 1, textureX, textureY); // Box 106
        ammoModel[9] = new ModelRendererTurbo(this, 201, 1, textureX, textureY); // Box 106
        ammoModel[10] = new ModelRendererTurbo(this, 337, 1, textureX, textureY); // Box 106
        ammoModel[11] = new ModelRendererTurbo(this, 433, 1, textureX, textureY); // Box 106
        ammoModel[12] = new ModelRendererTurbo(this, 1, 9, textureX, textureY); // Box 106
        ammoModel[13] = new ModelRendererTurbo(this, 89, 9, textureX, textureY); // Box 106
        ammoModel[14] = new ModelRendererTurbo(this, 169, 17, textureX, textureY); // Box 106
        ammoModel[15] = new ModelRendererTurbo(this, 489, 17, textureX, textureY); // Box 106
        ammoModel[16] = new ModelRendererTurbo(this, 121, 81, textureX, textureY); // Box 106
        ammoModel[17] = new ModelRendererTurbo(this, 137, 81, textureX, textureY); // Box 106
        ammoModel[18] = new ModelRendererTurbo(this, 153, 81, textureX, textureY); // Box 106
        ammoModel[19] = new ModelRendererTurbo(this, 505, 25, textureX, textureY); // Box 106
        ammoModel[20] = new ModelRendererTurbo(this, 505, 33, textureX, textureY); // Box 106
        ammoModel[21] = new ModelRendererTurbo(this, 121, 41, textureX, textureY); // Box 106
        ammoModel[22] = new ModelRendererTurbo(this, 449, 49, textureX, textureY); // Box 106
        ammoModel[23] = new ModelRendererTurbo(this, 497, 25, textureX, textureY); // Box 106
        ammoModel[24] = new ModelRendererTurbo(this, 1, 33, textureX, textureY); // Box 106
        ammoModel[25] = new ModelRendererTurbo(this, 193, 33, textureX, textureY); // Box 106
        ammoModel[26] = new ModelRendererTurbo(this, 1, 41, textureX, textureY); // Box 106
        ammoModel[27] = new ModelRendererTurbo(this, 81, 41, textureX, textureY); // Box 106
        ammoModel[28] = new ModelRendererTurbo(this, 113, 41, textureX, textureY); // Box 106
        ammoModel[29] = new ModelRendererTurbo(this, 145, 41, textureX, textureY); // Box 106
        ammoModel[30] = new ModelRendererTurbo(this, 169, 41, textureX, textureY); // Box 106
        ammoModel[31] = new ModelRendererTurbo(this, 169, 81, textureX, textureY); // Box 106
        ammoModel[32] = new ModelRendererTurbo(this, 401, 73, textureX, textureY); // Box 106

        ammoModel[0].addShapeBox(-6.5F, 0F, 2F, 4, 32, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[0].setRotationPoint(27F, -42F, 0F);

        ammoModel[1].addShapeBox(-6.5F, 0F, -2F, 15, 32, 4, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[1].setRotationPoint(27F, -42F, 0F);

        ammoModel[2].addShapeBox(4.5F, 0F, 2F, 3, 32, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[2].setRotationPoint(28F, -42F, 0F);

        ammoModel[3].addShapeBox(-1.5F, 0F, 2F, 4, 32, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[3].setRotationPoint(28F, -42F, 0F);

        ammoModel[4].addShapeBox(-3.5F, 0F, 2F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[4].setRotationPoint(28F, -42F, 0F);

        ammoModel[5].addShapeBox(2.5F, 0F, 2F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[5].setRotationPoint(28F, -42F, 0F);

        ammoModel[6].addShapeBox(-3.5F, 26F, 2F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[6].setRotationPoint(28F, -42F, 0F);

        ammoModel[7].addShapeBox(2.5F, 26F, 2F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[7].setRotationPoint(28F, -42F, 0F);

        ammoModel[8].addShapeBox(-3.5F, 25F, 2F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[8].setRotationPoint(28F, -42F, 0F);

        ammoModel[9].addShapeBox(-2.5F, 25F, 2F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 106
        ammoModel[9].setRotationPoint(28F, -42F, 0F);

        ammoModel[10].addShapeBox(2.5F, 25F, 2F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[10].setRotationPoint(28F, -42F, 0F);

        ammoModel[11].addShapeBox(3.5F, 25F, 2F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 106
        ammoModel[11].setRotationPoint(28F, -42F, 0F);

        ammoModel[12].addShapeBox(-3.5F, 4F, 2F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 106
        ammoModel[12].setRotationPoint(28F, -42F, 0F);

        ammoModel[13].addShapeBox(-2.5F, 4F, 2F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Box 106
        ammoModel[13].setRotationPoint(28F, -42F, 0F);

        ammoModel[14].addShapeBox(2.5F, 4F, 2F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 106
        ammoModel[14].setRotationPoint(28F, -42F, 0F);

        ammoModel[15].addShapeBox(3.5F, 4F, 2F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Box 106
        ammoModel[15].setRotationPoint(28F, -42F, 0F);

        ammoModel[16].addShapeBox(-6.5F, 0F, -3F, 4, 32, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[16].setRotationPoint(27F, -42F, 0F);

        ammoModel[17].addShapeBox(4.5F, 0F, -3F, 3, 32, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[17].setRotationPoint(28F, -42F, 0F);

        ammoModel[18].addShapeBox(-1.5F, 0F, -3F, 4, 32, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[18].setRotationPoint(28F, -42F, 0F);

        ammoModel[19].addShapeBox(-3.5F, 0F, -3F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[19].setRotationPoint(28F, -42F, 0F);

        ammoModel[20].addShapeBox(2.5F, 0F, -3F, 2, 4, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[20].setRotationPoint(28F, -42F, 0F);

        ammoModel[21].addShapeBox(-3.5F, 26F, -3F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[21].setRotationPoint(28F, -42F, 0F);

        ammoModel[22].addShapeBox(2.5F, 26F, -3F, 2, 6, 1, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[22].setRotationPoint(28F, -42F, 0F);

        ammoModel[23].addShapeBox(-3.5F, 25F, -3F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[23].setRotationPoint(28F, -42F, 0F);

        ammoModel[24].addShapeBox(-2.5F, 25F, -3F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 106
        ammoModel[24].setRotationPoint(28F, -42F, 0F);

        ammoModel[25].addShapeBox(2.5F, 25F, -3F, 1, 1, 1, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[25].setRotationPoint(28F, -42F, 0F);

        ammoModel[26].addShapeBox(3.5F, 25F, -3F, 1, 1, 1, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F); // Box 106
        ammoModel[26].setRotationPoint(28F, -42F, 0F);

        ammoModel[27].addShapeBox(-3.5F, 4F, -3F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 106
        ammoModel[27].setRotationPoint(28F, -42F, 0F);

        ammoModel[28].addShapeBox(-2.5F, 4F, -3F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Box 106
        ammoModel[28].setRotationPoint(28F, -42F, 0F);

        ammoModel[29].addShapeBox(2.5F, 4F, -3F, 1, 1, 1, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F); // Box 106
        ammoModel[29].setRotationPoint(28F, -42F, 0F);

        ammoModel[30].addShapeBox(3.5F, 4F, -3F, 1, 1, 1, 0F, -0.5F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -0.5F, 0F, 0F, -1F, -0.5F, 0F, 0F, -0.5F, 0F, 0F, -0.5F, 0F, -1F, -0.5F, 0F); // Box 106
        ammoModel[30].setRotationPoint(28F, -42F, 0F);

        ammoModel[31].addShapeBox(-6.5F, 0F, -2F, 15, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F); // Box 106
        ammoModel[31].setRotationPoint(27F, -10F, -1F);

        ammoModel[32].addShapeBox(-6.5F, 0F, -2F, 1, 1, 6, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, 0F, -1F, 0F, 0F, -1F, 0F, 0F, 0F); // Box 106
        ammoModel[32].setRotationPoint(42F, -10F, -1F);


        barrelAttachPoint = new Vector3f(117F / 16F, 32F / 16F, 0F / 16F);

        gadgetAttachPoint = new Vector3f(67F / 16F, 30F / 16F, -4.55F / 16F);

        scopeAttachPoint = new Vector3f(52F / 16F, 38.75F / 16F, 0F / 16F);

        gripAttachPoint = new Vector3f(64 / 16F, 24.5F / 16F, 0F / 16F);
        thirdPersonOffset = new Vector3f(0.0F, -0.06F, 0.0F);
        gunSlideDistance = 1.5F;

        animationType = EnumAnimationType.CUSTOM;
        rotateGunHorizontal = 15.0F;
        tiltGun = 30.0F;
        translateGun = new Vector3f(0.0F, -0.0625F, -0.1875F);
        translateClip = new Vector3f(0.0F, -0.625F, 0.0F);
        translateAll(0.0F, 0.0F, 0.0F);

        hasFlash = true;
        hasArms = true;
        rightHandAmmo = false;
        leftHandAmmo = true;
        fancyStance = true;
        stanceTranslate = new Vector3f(0.2D, 0.0D, 0.2D);
        stanceRotate = new Vector3f(20.0F, -20.0F, 0.0F);
        casingAttachPoint = new Vector3f(1.0F, 1.6F, 0.0F);
        casingAnimDistance = new Vector3f(0.0F, 3F, 7.75F);
        casingAnimSpread = new Vector3f(3F, 5F, 3F);
        casingAnimTime = 5;
        casingRotateVector = new Vector3f(0.1F, 0.0F, 0.1F);
        leftArmPos = new Vector3f(0.05F, -0.4F, -0.05F);
        leftArmRot = new Vector3f(80F, 50F, 0.0F);
        leftArmReloadPos = new Vector3f(-0.15F, -0.55F, 0.05F);
        leftArmReloadRot = new Vector3f(80F, 50F, 0.0F);
        rightArmPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmReloadPos = new Vector3f(0.25F, -0.52F, 0.0F);
        rightArmReloadRot = new Vector3f(0.0F, 0.0F, -85F);
        rightArmScale = new Vector3f(0.75D, 1.0D, 0.75D);
        leftArmScale = new Vector3f(0.75D, 1.25D, 0.75D);
        caseScale = 0.2F;
        casingDelay = 0;
        flashScale = 0.4F;
        translateAll(10F, 12F, 0F);
        crouchZoom = -0.05F;
        zoomOffset = 0.25F;
        ShakeDistance = 0.6F;
        gunOffset = -0.4F;
        gunOffsetX = -4F;
        flipAll();

        hasFlash = true;
        flashScale = 5F;
        muzzleFlashPoint = new Vector3f(
                barrelAttachPoint.x / flashScale,
                barrelAttachPoint.y / flashScale,
                barrelAttachPoint.z / flashScale
        );
    }
}